Confident Humility

Confident Humility

As I was working with Lucker Dogs, I got some more insights into the way high tier players think. Over the months that I coached them (until the Tier 2 scene died) I started to develop a feeling, up to a point where I can tell if someone is going to be a good player or not just by talking with them for a couple minutes. I wanted to go into 1 thing that I noticed that made high tier players different for the rest of the playerbase.

Tilt - Breaker of Potential

Tilt - Breaker of Potential

Tilt is easily one of the most widespread mental problem that players face. Tilt is a state of mind where it is impossible for a player to think rationally, where all his learned knowledge seemingly disappears, leading to even more tilt and disappointment. Some players don’t really struggle with tilt at all, and those players tend to find themselves in the higher tiers of competitive play. So today I want to answer the question: “What causes tilt?”.

How to improve your Gamesense

How to improve your Gamesense

Gamesense basically implies everything that you need to know about the current game you are in. Mechanics tell you where to shoot. Positioning tells you where to stand. Movement tells you how to move. But Gamesense tells you what to actually do. Gamesense is knowing how many players are alive on both teams. Gamesense is knowing whether flanking or staying with your team is the correct play. Gamesense is deciding whether using your ultimate is worth it or not. Gamesense is knowing what abilities and ultimates the enemy team has at their disposal. Gamesense in my opinion is the most important skill a player needs to have in order to succeed in a competitive environment. The problem that most players face isn't that they are unable to execute their plans. It's that they don't have a plan to begin with.

Warming up faster

Warming up faster

Warming up in my opinion is vital. A lot of players neglect it and think that they don't need it, but I think that every player benefits from warming up. Contrary to popular belief warming up is not really about "waking up your muscle memory" or anything of the sort. It's no different from warming up for any other physical exercise. It helps you get comfortable, warms up your muscles and makes you less stiff. All of those things create consistency. Whenever you go to bed you get a little rusty, and warming up is like washing that rust off.

Resource Management

Resource Management

Let's take McCree's Flashbang for example. The cooldown isn't very long, meaning that in theory, you can use it a lot during the game. If you would use it on cooldown in a 20-minute game you could use it a total of 120 times. But you don't obviously. Noone uses their flashbang as soon as it's up, and if you die regularly you can't really use your ability in that time either. You wait for the right opportunities! Sometimes you save your flashbang to kill that pesky Tracer running behind you, and that is completely normal.